Deadline for submissions is ().
Submissions may be uploaded using the compo management system.

Compos - Shader

Coding with the technology of today using Bonzomatic to showcase your coding skills.

Important Update for 2020: Due to this year's event being virtual, this is NOT a live shader compo; rather, we are seeking pre-written shaders for this category.

Competition Rules

  1. You can pick your weapon of choice: GLSL or HLSL (DX9 or DX11).
  2. You may not access disk or networking interfaces or modify system files, or in any way interfere with the playback of future demos.
  3. Any code you write that is not your original work must have prior approval by its copyright owner. Submission of work to this competition affirms that all such approvals have been obtained.
  4. All submissions will be made available for unlimited public distribution by the organizers. Submission to this competition constitutes an agreement to such distribution.
  5. If your shader has particular licensing terms or is required to include attributions, please note those in the code. (E.g., if you memorize some code from Stack Exchange and use it in your shader, you must provide us the links to the post and the author so the shader we distribute can comply with the CC-BY-SA license's requirements.)
  6. Shaders written by a single participant in this compo should be somewhat different from each other in theme or style.
  7. All submissions must be original work that has not been previously released. A special exception is made for the ANSI/ASCII graphics competition (see compo-specific rules).
  8. Remote entries (submitted by a group which has no respresentatives present at the event) are accepted and will be eligible for prizes. Prizes will be delivered by standard US or international mail if a valid mailing address has been provided.
  9. Any content contained in a submission that is not the original work of the submission author(s) must have prior approval by its copyright owner. Submission of work to this competition affirms that all such approvals have been obtained.
  10. All submissions will be made available for unlimited public distribution by the organizers. Submission to this competition constitutes an agreement to such distribution.
  11. All submissions must adhere to the format requirements of the submission system, including required fields and maximum total submission size. Authors are strongly encouraged to review the submission system in advance of the competition deadline.
  12. Organizers reserve the right to reject submissions which contain unusually profane, disturbing, or shocking content.
  13. Organizers reserve the right to cancel, combine or split any categories for any reason.
  14. Organizers reserve the right to modify these rules at any time prior to the submission deadline.
  15. Any concerns not addressed by these rules are subject to decision by the organizers. All such decisions are final.

Screening Guidelines

  1. The maximum supported display resolution is 1280x720 (720p).
  2. Submissions need not explicitly loop, however only up to the first 30-45 seconds of the work will be screened during the event, at the discretion of the organizers.
  3. Organizers reserve the right to terminate your screening time early and disqualify your submission if your shader begins to exhibit unusually profane, disturbing, or shocking content.
  4. Coordinate any special needs (additional libraries, special runtimes, etc.) with the organizers prior to the event.

Available Platforms

This is a list of the platforms that will likely be available for demo running. Please contact the organizers with any inquiries about platform availability and questions about bringing your own hardware.